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Velven documentation
Everything you need to put a space on Velven and give it sign-in, leaderboards, saves, achievements and rooms. Written for creators and their coding agents alike: every guide is also served as Markdown, indexed at llms.txt.
- Publish your spaceOne command makes a preview; --prod puts it live after a safety check.
- Add a leaderboardA working board in about 10 minutes, tested on localhost first.
- Hand it to your agentA coding agent runs the CLI, or a chat assistant publishes through the MCP server.
Get started
SDK
- OverviewInstall the SDK and see how it fits together.
- Leaderboard quickstartThe fastest path: a working board in about 10 minutes.
- Sign-inKnow who is playing, and ask a guest to sign in.
- LeaderboardsDeclare boards, post scores, read the rows back.
- SavesKeep a player's progress across sessions and devices.
- AchievementsGoals worth points on a player's profile, and the stats that unlock them.
- Player contentLevels, replays and maps your players make and share.
- Rooms and presenceReal-time multiplayer on Velven's relay, invites, and what friends see.
- Server scoresBoards only your own server can post to.
- Local testingFake players and boards on localhost.
- ExamplesA single page and a bundled game, one per tier.
- SDK referenceEvery call, result, timing and limit.
- ChangelogWhat each release of the SDK added.